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Lumisville is a game design study that reflects what I have learned about game design and economy design, specifically in the RPG genre until that point. It’s set in a crafting-centric, cozy online RPG where players create avatars, live in a charming town, and engage in various professions like farming, mining, and tailoring. With a focus on community and collaboration, players can explore the open world, gather resources, and interact with others, all while enjoying a peaceful escape from reality. The game emphasizes crafting and connection, inviting players to build their own unique experiences together.

Genre: RPG

Date: September 2024

Role: Solo Project

Tools: Figma, Miro, Adobe Photoshop

Lumisville

Cover (9).png
Resource Flow & Progression Example

This high detailed Miro board provides an in-depth look at the resource flow and progression for the Miner profession. It features tables that outline the materials Miners use, their sources and applications, the full list of products Miners can craft with their recipes, level progression and unlocks, and how Miners interact with other professions in Lumisville.

See the Miro board here.

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